Ok, so I’ve begun a clone of Castlevania (hopefully one that doesn’t suck as much as the 2 others that were made, I mean seriously, WTF is with no col detection).
Anyway, So I’ve decided that the title screen is going to be animated. Actually, heres a frame from the animated render (with the title just thrown on there). The trees actually blow in the breeze in the animation. Also, the clouds cover the moon at the beginning and the ground below is dark. Eventually the clouds move and it reveals the castle. Title graphic appears out of the clouds.

Also, the menu screens are animated with Vue as well. They’re supposed to be in the forest before the castle. Make note these are drafts and the final will probably look nicer.
Main Menu – Options : Orb comes closer when selected to show the game’s Options. Like the Title Screen, trees are animated and blow in the breeze.

Main Menu – Load Game : Actually , this is when there are no loaded games.When there are games to load, the orb the angel is near glows blue and illuminates the scene.

Main Menu – Quit : Again, animated like the rest. When quit is selected, the camera will jump into the coffin in the grave. The reason why this one is lower res is because its a WIP and takes a long ass time to render the bumped dirt.

Main Menu – New Game : This one also takes a while and is a WIP. When new game is selected, the gate opens and the screen fades to black (Note, that the pre-rendered text for this and for the options menu will probably not be in the final because the engine will take care of the menu text.

More as it develops.
-M@DD