Well more drafts and more and more progress from my end. I finished up the rest of the knight sprites I have received and started to actually code the actions into flash. Im using rasterized placeholders in flash instead of their vector counterparts for space reasons at the moment. Only temporary, of course.
Anyway New screens below and a link to the engine WIP
Knight , Frame 2
Knight , Frame 3
Knight , Frame 4
Link to Engine WIP
http://rapidshare.com/files/85315024/Water_Dragon_Stage.exe.html
What’s done so far, you ask?
Well, let’s see…
BGM Support
Key detection (Shift is for block and z is for attack)
State Detection (you’ll see)
Whats not done: A LOT!
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