More and more good news!!!!

Well more drafts and more and more progress from my end. I finished up the rest of the knight sprites I have received and started to actually code the actions into flash. Im using rasterized placeholders in flash instead of their vector counterparts for space reasons at the moment. Only temporary, of course.

 Anyway New screens below and a link to the engine WIP

-M@DDJAKKAL

Knight , Frame 2

  Knight02

Knight , Frame 3

 Knight 03

Knight , Frame 4

Knight 04

Link to Engine WIP

http://rapidshare.com/files/85315024/Water_Dragon_Stage.exe.html

What’s done so far, you ask?

Well, let’s see…

BGM Support

Key detection (Shift is for block and z is for attack)

State Detection (you’ll see)

Whats not done: A LOT!

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